This subreddit is for the game Off created by Mortis Ghost. Jump to content. My subreddits. Edit subscriptions. Limit my search to r/offthegame. Use the following search parameters to narrow your results. This subreddit is for the discussion of the game Off created by Mortis Ghost. Download Latest Version. The unOFFicial. Mortis Ghost's OFF is a program developed by Unproductive Fun Time. The software installer includes 4 files. In comparison to the total number of users, most PCs are running the OS Windows 7 (SP1) as well as Windows 10.
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- Mortis Ghost has not bothered with other programs, not even for his remaining projects. The RM2003 engine just doesn’t work on Macs; A Mac-compatible version of Off would have to be scripted from scratch, or based on some other engine that works on it.
- Chords for [Off by Mortis Ghost] Pepper Steak: Piano version. Play along with guitar, ukulele, or piano with interactive chords and diagrams. Includes transpose, capo hints, changing speed and much more.
Off By Mortis Ghost Download Torrent
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![Mortis Mortis](/uploads/1/3/3/9/133903330/125738384.jpg)
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You have been assigned to a being called 'The Batter.' The Batter has an important mission. Be sure that it's accomplished.
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OFF is an RPG created in 2008 by Mortis Ghost, with music created by Alias Conrad Coldwood. Originally released in French, it has since received an English translation. The player enters their name and are informed that they are now in control of 'The Batter,' a quiet man in a baseball uniform and the game's main character.
Fairly simple, huh? Well, itgetsweirder. Shooting games download game top.
The game takes place in a world nothing like what you know. The Batter encounters, only a few moments after you gained control, a white, wise and snarky cat with a Cheshire Cat Grin that calls himself 'The Judge.' The people in this world called Elsens are practically all Inexplicably Identical Individuals. Trend micro download with serial number. The items merchant Zacharie wears a variety of masks who has perfected Breaking the Fourth Wall, including saying that he knows you all are in a video game and at one point telling you that the solution to a puzzle is located in one of the game's files in your computer (not that the other characters are any better; the player is repeatedly addressed personally.) Strange creatures called Spectres are terrorizing everything in sight and mighty Guardians rule over the lands of the world, called Zones.
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The Batter's mission is to 'purify the world' from these Spectres, and you have to help him with it.
The latest translation can be found here, and the original French version here. There is also a soundtrack, that can be found here. Note: page is in French. The game's become reputable on Tumblr, being the sixth most reblogged game of 2013 (in comparison, every other game on the list are big name titles).
The game later got an official Game Mod made with Mortis Ghost's permission that you can download here.
NOTE: Since this game is highly subjective, be sure to put things that are implied, unconfirmed, or fantheory into the WMG section.
It is also highly recommended to play the game in its entirety before viewing the tropes below.
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(Trope purification in progress..)
- Absurdly High Level Cap: You can easily complete the game without much trouble at around level 20, completely massacre everything around 25, and yet the last attack is unlocked at level 45, with steady unlocks in the way, both for the Add-Ons and the Batter. An entire element (meat) is likely to go unused by most players, especially as there is no New Game+.
- The actual level cap is 50, but it's possible to beat the game around Level 15-16.
- After the End: Assuming that The Room isn't symbolic - which it likely is - OFF takes place after the world was destroyed by some disaster; it was rebuilt by the Queen and the Guardians, who all hoped to create a new, peaceful world.
- Aluminum Christmas Trees: Metal really does accumulate inside cows, although not in such large quantities as found in the game, and certainly not without making the cows sick. Then again, if all the 'dirt' in the world is actually made of metal..
- Arc Number: Four, with a hidden or atypical fifth member, possibly tying in with the Batter and baseball.
- There are four numbered Zones, and the Room makes five total.
- There are four elements, and sugar is the artificial fifth one.
- Zone 1 has five sub-areas: Elsen, Pentel, Damien, Shachihata, and Alma.
- Zone 2 has four areas surrounding the library: the entrance, the park, the residential area, and the mall.
- Zone 3 has four areas you traverse by monorail.
- The Batter has five healing skills. Save First Base, Save Second Base, Save Third Base, Save Fourth Base, and Save Secret Base.
- The Batter and the Add-Ons make four party members, with The Judge counting as the atypical fifth during the final boss fight against the Batter.
- Arc Words
- The switch is now on OFF.
- 'I guess it's better that way,' and variations thereof.
- 'Somewhere over the rainbow' appears fairly often in the game's concept art, especially drawings involving the Batter.
- Art Shift: Whenever the Elsens give exposition on the elements, and sections of the Room.
- Artificial Stupidity: To an extent. The OFF combat system is rather frustrating, because during the time you spend selecting moves, the opponent's cooldown will not be frozen, giving the AI a significant speed superiority over you. Because of that, it is recommended to set the combat to Auto just about always. However, the Auto system has one flaw — the AI virtually never uses healing moves or items on damaged party members. It may happen sometimes, but only once in a blue moon. If you want a dying party member healed or a status effect removed, you'll have to deactivate Auto and do it yourself. You can rectify this by setting the 'Active' option in the main status menu to 'Waiting', which makes it so enemies will wait for you to choose moves, items, and which enemy to attack.
- Atop a Mountain of Corpses: The cover of the soundtrack depicts the Batter sitting atop a mountain of purified spectres.◊
- Awesome, but Impractical: The Ashley Bat. It allows you to attack twice in one turn, but is only available after collecting all five of the hidden Grand Elements, which can only be found by purifying all the zonesnote , defeating Sugar, and talking to Zacharie in Zone 0 right before the final boss battle. Also, you have to choose between the Ashley Bat and access to the Golden Ending.
- Ultimate Homerun, the last move learned in the game (being unlocked by the Batter at Level 45). It can instantly kill the Secretaries and even the final boss in one hit, only costs 118 CP, and with a Tuesday (which you find in the purified Zone 3) that cost goes down even further to 59 CP.. but besides the Bonus Boss Sugar and The Room (if you decide to hold off from going in it until you get Ultimate Homerun) there's nothing to use it on besides the Secretaries at that point, and most of the enemies can be easily defeated by Level 20 anyways.
- Ax-Crazy: The Elsens from Zone 3 when deprived of their sugar.
- Back to Front: The Room tells a story in reverse order, starting with Chapter 5 and ending with Chapter 0.
- Barrier Maiden: Killing a Guardian purifies their respective zone.
- Battle Theme Music: 'Pepper Steak' is the regular battle theme - however, Zone 3 Area 4 and the Room have different battle themes. Every boss has a unique theme, as well.
- Bears Are Bad News: There's a whole hallway full of them in the Room.
- Berserk Button: Do not touch the Elsens' sugar.
- BGM Override
- During the Timed Mission sequence in Zone 2, 'Unreasonable Behavior' continues uninterrupted during battles.
- Disturbingly, the music for the purified zones continue playing throughout battles as well, which makes fighting the Secretaries that much more disturbing.
- In the section where you run away from Enoch, the ridiculously happy ragtime music continues to play, indicating that it isn't the real boss fight yet.
- The music of Zone 3's subways - Yesterday was Better - continues to play over the battle with the Critic Burnt.
- The same happens in the battle with Hugo with 'the Race of a Thousand Ants'.
- Biblical Motifs: The party members' classes are called 'Savior,' 'Father', 'Son,' and 'Holy Spirit', and the guardians are all named after people from the Bible.
- Big Bad: Queen Vader Eloha is apparently the one who created the specters, who are destroying the world. It is never quite confirmed if this is true, and Vader is implied to be Good All Along, but either way, The Batter himself turns out to be a much greater threat, as his aim is to 'purify' the dying world of all sin by destroying it.
- Bittersweet Ending/Pyrrhic Victory: The special ending. Sure, The Batter failed, but only Zone 0 is left by the end, and assuming you kill Sugar, only the Judge, Zacharie and the lone Elsen in the safe room remain besides the Secretaries.
- Black and Gray Morality: The Batter is revealed to be the true villain, but it's not like things were perfectly fine before the two of you came along. Two of the zones are ruled by despots, one zone's inhabitants have become too afraid of everything to enjoy life, another's are hopelessly addicted to a drug made from the ashes of the dead (and if it's true that they export it to the other zones, it's probably only a matter of time before the rest succumb).. and of course the whole place is infested with murderous ghosts. And you never do learn whether or not the Queen was behind any of it, or had the power to fix it.
- Blackout Basement: A section of Zone 1's smoke mines is pitch black. The Batter claims to be guided by 'faith', or more accurately an aura that only allows you to see his very immediate surroundings.
- Blatant Lies: OFF describes itself as a 'nice game for cute children'. In reality, it's a deeply melancholy and incredibly disturbing surrealistic nightmare.
- Bleak Level: The Purified Zones and The Room.
- 'Blind Idiot' Translation: Suffers a little bit from this. Several of the most iconic parts of the game (Competences, Hugo being thought to be the Batter and the Queen's son, etc.) came about from a mistranslation of the original French game, the most egregious being Competences (as mentioned before, the reason being put under Call a Hit Point a 'Smeerp' ). While a majority of the errors were fixed in later versions of the English translation, it was bad with the original 1.0 version (and even then, a few of the problems still hadn't been fixed by the 2.0 version's release).
- Body Horror: The Elsens after they become Burnt.
- Bolivian Army Ending: Panic in Ballville fades to black while the hero is seemingly overpowered by an army of baseball players.
- Bonus Boss: Sugar, in Zone 0.
- Bookends: The Judge gives combat instructions to the player and the Batter at the beginning. At the very end they battle as enemies.
- Boss in Mook Clothing: The Pastel Burnt in Zone 3.
- Bread and Circuses: Japhet attempted to provide the Elsens in Zone 2 with this, but they end up going crazy from paranoia regardless.
- Brick Joke: During the Spectre attack in the residential area of Zone 2, there's an Elsen panicking in front of a locked safe room. The Elsen that locked himself in the safe room ends up being the only living Elsen left in the zones by the end of the game.
- Call a Hit Point a 'Smeerp': Characters have 'Competence Points', or CP, instead of MP. In addition, there are a lot of bizarre names for items (a basic healing item is called a 'Luck Ticket') and special moves ('Classical Taking'). Though 'Competence Points' may be a failure of translation, rather than deliberate weirdness, as the French word for 'skill' is 'compétence.' Consequently, the typical 'Skill Points' in French became the unusual 'Competence Points' in English.
- Call a Rabbit a 'Smeerp': The spectres at least that resemble bedsheet ghosts are not called ghosts, instead spectres, phantoms or ectoplasms.
- Climax Boss: The Queen, who manages to both clear up and further complicate the plot just with their pre-battle dialogue.
- Enoch as well. The first battle with him, in which he is invincible, occurs right after he reveals that each Guardian is the 'living engine' of his own zone, and that killing them turns the zone into a lifeless void.
- Though the player might've already figured that out by the time they meet Enoch, should they have decided to revisit Zone 1 or 2 after the deaths of the respective guardians.
- Enoch as well. The first battle with him, in which he is invincible, occurs right after he reveals that each Guardian is the 'living engine' of his own zone, and that killing them turns the zone into a lifeless void.
- Cloud Cuckoolander: Mortis Ghost, the creator, paints himself as this. His FAQ on his Tumblr is mostly centered around his boat and the ridiculous circumstances around it, for starters.
- Contractual Boss Immunity: Downplayed. All the bosses are still susceptible to status effects, but Wide Angle doesn't give anything helpful beyond the boss' name and a brief description - and sometimes, not even that!
- Apparently, if you choose the special ending, the Final Boss form of The Batter is not immune to Palsy, which The Judge can inflict. This leaves The Batter unable to attack.
- Crapsaccharine World: Quite literally Zone 3, where the 'sugar' is made by burning corpses and is also some kind of horribly addictive drug.
- Creepy Jazz Music: The default battle theme is 'Pepper Steak', a jazzy piece with unsettling repetitions. Even the most lighthearted battles in this game are against mini-Eldritch Abominations, and the Batter himself is no less disturbing.
- Cruelty Is the Only Option: Killing the Elsen who can't fight back on the subway track as he calls for help, and also killing Hugo at the end of the game.
- Damage-Sponge Boss:
- All the game's bosses, which is mostly RPG Maker's fault. Bonus Boss Sugar especially, with a whopping 12000 HP. Although it does serve to make Alpha's Poison-inducing attack Not Completely Useless.
- The Pastel Burnt has more health than any other enemy in the game, at 99,999 HP. And if you want the best defensive equipment for the Add-Ons you're going to have to fight it. Although that's mainly because you're not supposed to attack the monstrous body itself, instead you have to kill the heads that periodicallypop up from it's mouth.
- Deadly Euphemism: What 'purifying' obviously is, at least in the context of the Spectres. After seeing what happens to the rest of the zones, it works in this context as well.
- Deconstruction: Of the typical 'Heroic Mime on a vague quest to Save the World' story. The Batter is a near-silent stoic, his small snippets of dialogue making him seem almost completely indifferent to anything outside his goal. He also plans to save the world by essentially destroying it.
- Deliberately Monochrome: The characters and enemies are all monochrome, and the backgrounds and settings tend to have a limited palette and once purified, that's gone too. However, Mortis Ghost drew a picture showing most characters' actual colors, so it's probably a stylistic thing. The Batter seems to be the only truly monochrome character, however.
- Descent into Darkness Song: The themes of the various Zones you go through. With Zone 0, it's just weird, but you'll soon after spend a lot of time in Zone 1, which is nice, quiet, rainy, and overall pretty in its musical choices. The same goes for Zone 2, more simple and somber it may be. Zone 3's music is outright ominous, which tells you you're going to be facing some hard puzzles and harder enemies throughout.
- Downer Ending: Both the official and special endings, though the special ending can also function as a Bittersweet Ending.
- Duel Boss: The Final Boss fight if you side with the Judge.
- Elemental Powers: The four elements of the game are: Smoke, Metal, Plastic and Meat, which are also the building-block elements of all the Zones in the game.
- Element Number Five: Sugar, which is not actually an element in gameplay.
- Enemy Scan: The Batter's Wide Angle competence, though it's not very helpful in boss fights.
- Enter Solution Here: The game has a lot of these, with codes written on walls or in books that the player must put together and either enter at a keypad-like group of blocks, or tell to a certain person.
- Everybody's Dead, Dave: If you choose the official ending, everyone dies. If you choose the special ending, only the Judge, the lone Elsen in the safe room, the Secretaries and Zacharie are left alive (assuming that you kill Sugar).
- Face–Heel Turn/Heel–Face Turn: Depending on your opinion from the game's revelations, every player does one or the other at the end of the game when confronted by The Judge. You can either betray The Batter or help him finish his quest, but which side is less bad really is up to interpretation.
- Fake Ultimate Mook: The Whales are enormous and intimidating, yet no more powerful than an average enemy.
- Fan Sequel: There is a non-canonical fangame titled HOME which tells the Judge's side of the story, made by Felix of Tumblr. The latest version can be downloaded here, though it is advised you play through and complete OFF before challenging Home, as it is rife with OFF spoilers. There are numerous other fanmade spinOFFs, both completed and in progress, that can be found on the OFF fangames tag on Tumblr.
- There is another fangame known as UNKNOWN, made by Claude Huggins. Unlike the above, the Player mainly plays as Zacharie in order to undo the events of OFF.
- Then there's Continue/Stop/Rise, made by M256. Unlike the other two games, it takes place in a completely new location, and is mainly about Batter trying to find his place in the world now that his mission is over.
- Foreshadowing: In several places.
- Dedan, right before you fight him, says: 'I'm the guardian of Zone 1! It ain't nothing without me!' - his words turn out to be literal.
- The library in Zone 2 tells a lot about the rest of the game: It mentions Enoch before you properly meet him and reveals Japhet's true identity as a phoenix in the puzzle with the books.
- It also contains a faded old book about orchids with no apparent name, which was given to Japhet, creator of the Library, by Hugo in Chapter 4 of the Room.
- It also contains a notebook with only one page written in messy handwriting: 'I have run out of oxygen-'. This, added to the knowledge about smoke being what the Elsens breathe, makes for a pretty good hint that the world you are playing is After the End, which is confirmed by the Queen later on.
- It also has a hidden book which contains the story: 'The Toad King', which tells you about a hideous king which is challenged by a masked man, much like Batter challenges the guardians. It ends with nothing but the man killing the king, which reflects how Batter's victory literally ends with nothing.
- One Elsen in Zone 2 is afraid to go in the next room because it might suddenly cease to exist. Once Japhet is defeated, the entire park disappears.
- While running away from Enoch, one hallway suddenly becomes completely white. After Enoch is defeated, the entire Zone looks like this.
- The villain from 'Panic in Ballville' is a baseball player, and when you fight the enemies in this section they appear on the right side of the battle screen, right where the Batter's party should be.
- Also with Sugar, when you speak to her before fighting her, she mentions something about imagining a 'huge, frightening ducky'. After the fight, she says that the ducky has won this round. It doesn't make much sense at the time, but if you choose to side with the Judge when you get to the end of the game, the form of the Batter that would be perceived in battle strongly resembles that description.
- Throughout the story, the Batter is shown to be indifferent and outright dismissive of how miserable the lives of the Elsens are, which hints at his true nature.
- There are four/five elements, but only three guardians. Hugo is the fourth, most likely of the Room, or at least that's what is suggested in both the game and some concept art. The Judge is the fifth, the guardian of Zone 0, also hinted at in the game, and confirmed by Mortis Ghost.
- Zacharie's final line may be an allusion to the final battle, where you could potentially fight the Batter. Too bad it's in Latin.
- The intro screen itself looks similar to the strings you'd move a puppet with. Later on you're called a 'puppeteer', so you've been basically puppeteering The Batter.
- Free Sample Plot Coupon: The cards required to get to advance the plot count, since most of them are gotten after boss fights. The Grand Brachial and Grand Chocolatier also count, since the former is purchased from Zacherie and the latter is gotten by beating Bonus Boss Sugar, while the others are gotten by revisiting the now-purified Zones, which have some extreme layout changes and are now infested with Secretaries.
- Furry Reminder: Several with The Judge. At the beginning of the game, he talks about how cats like to rub against people's legs and purr, and eats cat food. Later, you see him looking at a cat food ad.
- Gainax Ending: While the official and special endings make sense on their own and tie in with the game perfectly well, if you manage to get the secret ending, it is revealed the whole game was planned by space apes so that they could build factories in the purified zones to fight flying brains. Yeah.
- Game of Nim: Found in the Zone 2 amusement park, with balloon popping.note
- Gratuitous French: The calendars in Zone 1; the game was originally in French and there was likely no way to change them.
- Gratuitous Greek: The Add-Ons are named Alpha, Omega and Epsilon. The Queen has three Add-Ons of her own named Delta, Sigma and Ipsilon (Upsilon).
- Gratuitous Japanese: Some of the equipment names for the Batter, Zone 1's Shachihata, and Dedan's laugh bubbles in-battle.
- Gratuitous Latin: Said by Zacharie before facing the Queen.“Bis Vincit, Qui se Vincit in Victoria” Translating to 'He conquers twice, who conquers himself in victory.'
- Guide Dang It!
- Getting the secret ending.note
- One of the puzzles in Zone 3 is unsolvable without looking at the game's Readme file. You only get told this by Zacharie, who is hidden in one of many rooms in one of the many hallways of Zone 3 Area 4. And the only way to get him to tell you is for you to get a Music Box. And the only way to get the Music Box is to find and defeat the Boss in Mook Clothing - who puts up a very long and tedious fight mainly due to its Damage-Sponge Boss nature - who is also hidden in one of the many rooms in one of the many hallways of Zone 3 Area 4. And even then, you still need to find an extra sheet of paper that decodes part of the puzzle for you (although the game is kind enough to tell you that it's important). Yeah, that's pretty bad. On top of which, at least one download for the English translation doesn't include the Read Me file.
- There is a hidden chest in Zone 2 with a Min-Woo tunic by taking the pedalo not to the park but out into the ocean. There is no hint to where it is or that there even is anything to begin with.
- Finding the Grand Spectral. It resides in a room that looks identical to the only other building in the area. And that area is just a big vast white. Unless knowing where to go or being incredibly lucky, chances are the player will run around for minutes before leaving in confusion.
- He Knows About Timed Hits: Both the Batter and the Judge break the fourth wall to explain navigation and combat mechanics, respectively. This doesn't stick out as much as normal since there's plenty of fourth wall breakage elsewhere.
- Hub Level: The Nothingness, which also serves as the World Map. It even has 'World Map?' floating to the side of the screen.
- Human Resources: The sugar is made of Elsen corpses.
- I Can't Believe It's Not Heroin!: Sugar. Complete with very unpleasant withdrawal symptoms.
- I'm a Humanitarian: The Elsens of Zone 3 unwittingly eat processed dead people as a dessert - though the Elsens producing it are fully aware of it.
- I'm Cold.. So Cold..: Sugar's dialogue after being defeated.
- Inexplicably Identical Individuals: The Elsens, save the ones wearing helmets or lab coats. The Burnts fit too, depending on the Zone - though Zone 3 has two unique ones, the Pastel and Critic Burnts.
- Insurmountable Waist-Height Fence: Usually in the form of little blocks. The game's creator, Mortis, even mocks this in one of his sketches.The Batter: This block prevents access. Pfff.note
- Interface Screw:
- The Room has selecting areas of the level through a fake title screen at one point, and walking upside down in one of those areas.
- In Zone 3, the answer to a puzzle is in the game's Readme file.
- Interface Spoiler: As shown with Dedan, boss fights use a red background rather than the color of the setting you are in. The first fights with Japhet and Enoch both use the color of the respective rooms they are in, an early indication that you're not quite at the end of the zone yet.
- Likewise, the battle with the Queen uses a black background, cluing you in that she's not the final boss. Hugo's battle background is as red as the piece of ham he's clutching.
- Ironic Nursery Tune: 'Grey Pencil,' which plays during the scribbled section of the Room, and another one called 'The Race of a Thousand Ants' plays multiple times - during the scenes with Hugo after defeating Dedan and Japhet, when you use the Music Box, and during the final, red-colored section of the Room.
- Jump Scare:
- Due to the loud and sudden pre-battle noise, nearly every single random encounter could count as this. The Secretary encounters in the purified Zones in particular feel like this, due to the Zones' barren nature and how low the encounter rate is. Which does pose some questions: how does a giant flying sky whale manage to sneak up on you?
- Triggering a random encounter in the bowels of Zone 3 counts as this at least the first time, due to the battle music changing to Endless Hallway, a Silent Hill-esque industrial remix of the regular battle theme.
- Enoch also gives you a big one after getting back to the Zone 3 Area 4 subway. The fact he's even bigger when he does doesn't help in the least.
- Jumping Off the Slippery Slope: All three Guardians, especially Dedan and Japhet turning Jerkass and Ax-Crazy respectively. In Chapter 4 of the Room they're all shown to be kind and have legitimate ideas and hopes for how to make the rebuilt world into a Utopia. Dedan and Japhet turn completely against their Elsens and plans when things do not work out while Enoch sticks to his methods, albeit as a Well-Intentioned Extremist.
- Kick the Dog: The Critic Burnt that you have to kill in order to get to Area 4 in Zone 3. Unlike the other Elsens and Critic Burnts, this one doesn't really attack. All it really does while you're attacking it is call for help. The worst part about this is that you have to kill it in order to progress.
- Kill 'Em All: Pretty much what happens through-out the whole game due to purifying the Zones, culminating in the official ending where all the survivors get killed due to the Batter pulling the switch.
- Last Note Nightmare: Japhet's battle theme, 'Minuit A Fond la Caisse' does this in the official OST, though you won't hear it in-game as it loops before that point.
- Last-Second Ending Choice: Before the Final Boss fights, you either side with the Batter in his quest to end the world and turn the switch to OFF or you side with the Judge and defeat the Batter so as to save what little is left of existence. After making your choice, if you want to back out, you can switch to the other option by losing the battle.
- Level Ate: The meat fountains in Zone 1.
- Load-Bearing Boss: All three Guardians. After you defeat them, their Zones turn bleak, empty and lifeless.
- Long Song, Short Scene: Each variation of 'Burned Bodies' is over a minute long, but unless you put the game idle the only variation you're likely to hear get more than halfway through is the version that plays in Zone 3's overworld.
- 'O Rosto De Um Assassino Cansado' and 'Woman of Your Dreams' are a downplayed version since they play during the cutscenes before the fights against Enoch and Vader Eloha respectively, and 'Dramatic Crescendo' just barely evades this since the song plays on the roof of the second Zone, not just during the cutscene before fighting Japhet.
- Macro Zone: The second battle against Enoch is this, because of how monstrously large he becomes. Your battle sprites don't even have their regular jittering.
- Madness Mantra: One of the sugar depraved Elsens in Zone 3 has this.Elsen: The.. su. The.. sug.. The sugar.. Put the sugar in the tube, the sugar in the tube! ..in the tube.
- Makes Just as Much Sense in Context: Mining for smoke? Getting metal ores from cows? Meat fountains? Don't expect an explanation for those; a lot of the weirdness is just plain weirdness.
- Mind Screw: While somewhat straightforward for the most part, the Room definitely doses up on this. And then you have the secret ending..
- Mini-Game: The balloon game and pedalo ride in Zone 2's amusement park, and the 'Game Of The Mortal Fall' in Zone 3 Area 3.
- Mirror Boss: A more subtle example, since the Final Boss battles don't last very long, but The Judge has substitutes for most of the skills the Batter and the Add-Ons have.
- Mood Whiplash: Zone 3 has this in spades. Before finding out the awful truth behind sugar, you're treated to a cheerful minigame, and right before the proper boss fight with Enoch, he chases you down with happy ragtime music and a ridiculous walking animation.
- Move in the Frozen Time: When you clear a zone, all color, life and activity ceases to exist within that Zone. Whether or not time actually stops isn't clear, but its functionally the same either way. Other than the protagonist, the only things left moving in these places are absolutely terrifying humanoid spirits called 'secretaries' and a single, lone Elsen.
- Multiple Endings: Depending on whether or not you pick the Batter or the Judge to side with in the ending choice,note and then whether or not you have the Aries Card in your inventory after the credits roll.
- Musical Spoiler:
- In the hallways of Zone 3 Area 4, you know shit is about to hit the fan by the suddenly disturbing music that plays, especially during battle.
- The first two times when you fight Japhet, the normal battle theme is still playing. Likewise, the theme when you're talking to Enoch is still playing when you're fighting him, and when running away from him, the battle music is the same as the running away theme. Obviously, these aren't the real fights.
- When an Elsen is about to become burnt, the music will suddenly rise or fall in pitch.
- Nice Job Breaking It, Hero!/Unwitting Pawn: The Judge's view of himself towards the Batter and the Player near the end of the game. Whether the Player feels likewise or not is subjective.
- No Ontological Inertia: Played straight with the Zones. Somehow though, a sole Elsen survived by hiding in a safe room.
- Nonstandard Game Over: During the tutorial fight, if you keep using Auto mode, the Judge will die a most annoyed death from Batter's attacks, bringing the game to an end.
- Nothing Is Scarier:
- The Zones after defeating the bosses. The colors are gone, anything readable turns gibberish, all NPCs disappear - with the exception of a lone Elsen in a safe room and a mourning Judge in Zone 2 - the encounter rate is lower than usual, and the only enemies the Secretaries, which are creepy doll-looking things. The music - Not Safe - makes this even worse, with it turning creepy and full of demonic whispering, random slamming noises and muffled cries.
- The fact that the Secretaries are never alluded to by other characters and that the Batter seems to think their presence is still an improvement.
- Some of Zone 3 Area 4's hallways turn black and white, after running away from Enoch and before the proper fight with him. The fact no proper explanation is given for this may or may not make it worse.
- The Room can also count - while being all dark and derived of color, many rooms inside are empty, or turn empty depending on what you do. One Chapter of the Room fills some sections with shadows, and in one Chapter is a section resembling a very sketchy doodle design, complete with similar enemies. The music in some sections doesn't help either - one in particular has music full of nothing but strange and demonic whispering.
- The Nothingness/World Map's music is aptly named, being a strange blank state with only a few flower-like objects, and its music also contains nothing but demonic whispering, however usually you will enter and leave the area before the whispering even starts.
- The Zones after defeating the bosses. The colors are gone, anything readable turns gibberish, all NPCs disappear - with the exception of a lone Elsen in a safe room and a mourning Judge in Zone 2 - the encounter rate is lower than usual, and the only enemies the Secretaries, which are creepy doll-looking things. The music - Not Safe - makes this even worse, with it turning creepy and full of demonic whispering, random slamming noises and muffled cries.
- Omnicidal Maniac: The Batter.
- Only a Flesh Wound: One Elsen after encountering a group of spectres:Elsen: This.. This is not a serious injury.. I'm sure.. (Then he dies.)
- Our Monsters Are Weird: The monsters' appearances in this game are likely to produce reactions of 'WTF is that thing?!'.
- Paper-Thin Disguise:
- Elsens are easily fooled by using a necktie. They only catch on when you finish whacking spectres in the residential zone, at which point they'll promptly evict you. And take the necktie.
- Zacharie attempts this, in Zone 3, while filling in for the absent Judge. It doesn't work, but that doesn't stop him.
- Permanently Missable Content: Many items and events if you don't manage to get them all before purifying the respective zones.
- Playing the Player: At the end of the game the player and the Batter are confronted by the Judge, and the player learns that what the Batter has been calling 'purifying the zones' is actually a means of genocide. All of the zones the Batter purifies become incapable of sustaining life and if the player chooses the official ending and sides with the Batter in the final confrontation, not only does he kill off the Judge and Zone 0 but then even ends himself by shutting off the switch in the Room, which we can assume erases their world from existence altogether.
- Pure Is Not Good: Purifying those Zones might not be such a good idea after all…
- Race Against the Clock: The residential area in Zone 2, when it is being attacked by spectres.
- Random Encounters: Fortunately, the auto-battle function is helpful in dealing with them. Some areas use Preexisting Encounters instead, however, most notably Area 4 of Zone 3.
- Real Song Theme Tune: Judy Garland's 'Somewhere Over the Rainbow' plays through the credits of both the official and special endings as a Solemn Ending Theme.
- The Reveal: Three major ones: The true nature of purifying a zone, the truth behind sugar, and the true role of the Batter and the Queen.
- Room Full of Crazy: A hallway in Zone 3 Area 4, before meeting Enoch, is full of posters only saying: 'Executive suite's note: You must not be here.'
- Sad Battle Music: The Queen's battle music, 'The Meaning of His Tears'.
- Sequence Breaking: If you go to Zone 0 and manage to discover Sugar before going to Zone 3, you'll discover sugar as an element before it's properly introduced. Of course, if you read the library book used as a puzzle in Zone 2 you probably already know about it anyway.
- Sesquipedalian Loquaciousness: The Judge loves indulging in this.
- Shout-Out
- Paranoia Agent, which has a recurring baseball bat-wielding character, was cited as an inspiration for the game, so the Batter's characterization isn't surprising. They even both turn into monsters.
- One to Watchmen in the 'Panic in Ballville' segment.
- The Troquantary enemy has the competence 'Paradise Smile'.
- The Burnts resemble Ulmeyda's transformation into a Heaven Smile.
- Dopefish has a quick cameo in Zone 1.
- Japhet's battle music, 'Minuit à Fond La Caisse' (Midnight Pedal to the Metal), is a reference to the Show Within a Show of Lost in Translation, 'Midnight Velocity'.
- One promotional piece of art is an edit of the infamous Daikatana advertisement.
- Judy Garland's 'Somewhere Over the Rainbow', the credits music and the Tagline of sorts, mentioned below.
- The joke ending involving the space apes is a nod to the similarly nonsensical 'UFO endings' of Silent Hill fame.
- Show Within a Show: 'Panic in Ballville', in Chapter 2 of the Room.
- Smurfette Principle: The Queen and Sugar are the only female NPCs in the game. If The Player chooses to be female, she counts as a third.
- Snicket Warning Label: At the beginning of the game, no less.
- The Sociopath: The Batter. He has little to no displayed emotions, and willingly destroys the entire world at the end of the game, if you allow it.
- Something Completely Different: The aforementioned Panic in Ballville segment.
- Soundtrack Dissonance: Judy Garland's 'Somewhere Over the Rainbow' plays during credits after the bleak Batter or Judge endings.
- Star Scraper: The plastic administrations building of Shachihata, which has 100,000 floors.
- Stealth Pun
- Makes sense that The Batter's basic battle theme, 'Pepper Steak', would be an electro-swing song.
- Elsens turn Burnt when faced with sufficient stress. Most Burnt are depicted with a gushing fountain where their heads should be, so they're literally losing their head over things.
- The word for 'to fight or beat' in French? 'Battre'.
- Standard Status Effects: All the usual ones are present such as Poison, Sleep, Silence and Paralysis, though as with anything in the game their naming isn't exactly standard - the latter two are called Muted and Palsy.
- Subverted Catchphrase: 'I'm the Batter, and I jumped down the chimney.'
- Surreal Horror: From the get-go for many, and really starts cranking it up by Zone 3. It's telling that Paranoia Agent, Silent Hill 2 and Killer7 were named as inspirations.
- Suspiciously Specific Denial: Before being revealed in Zone 3 that, upon examination, the Elsen was hiding a Joker under his bed, Elsen says:
- Suspicious Video Game Generosity: The game always has a save point before the boss, as well as a dialogue asking if you want to continue.
- Tag Line: ' In some of the game's artwork, 'Somewhere Over the Rainbow..' is used to this effect. 'A nice game, for cute children.', mentioned above, is also used as well.
- The End: Shows up not in either of the normal endings, but for comical effect in the secret ending.
- Theme Naming: Just about the only sense the attack names make for both enemies and allies. Examples include the Secretaries hitting you with mathematical operations, your add-on Omega using graphic edition terms (blurs and perspectives), and Dedan attacking with clock hands. More details on the characters page.
- Title Drop: 'The switch is now on OFF.' You finally find out what 'OFF' means at the very end of the game.
- Tomato Surprise: If you pick the Judge ending, then you are forced to fight Batter. However, he looks like a malformed, twisted monstrosity with an enormous mouth and hands, and blank, dead eyes. Word of God states that this is how Batter looks to you now, because of his actions. Whether or not he's always looked like that is up to interpretation.
- Unexpected Gameplay Change: The 'Game of the Mortal Fall' minigame that plays in Zone 3, when you jump down the chimney.
- Unfortunate Names: Discussions about the game tend to lead to a lot of Accidental Innuendos, such as 'I just beat OFF!' and 'Where can I get OFF?'
- Unique Enemy:
- Due to how the area is designed, it's very rare that you'll find players who have fought the Arpagon enemies in the 'Flesh Maze' in Zone 1. The Bears in The Room are a more straight example.
- The Secretaries, since you have to have the urge to even return to the Zone in the first place just to see them, and they have an incredibly low encounter rate. Not that that's hard if you're trying to go for the Ashley Bat/Aries Card.
- Unreliable Narrator: Here and there, particularly in the battle between The Batter and The Queen.
- Verbal Tic: Every character except the Batter has some sort of signature sound when talking, as detailed on the characters page.
- Villain Protagonist: The Batter.
- Violation of Common Sense: There's a part in Zone 3 where the only way to progress is to jump inside a smokestack. Though hitting the floor doesn't kill you, the minigame on the way down could very well do so.
- The Walrus Was Paul: Certain things in the game are explained, but just barely. A lot of the backstory is left open to interpretation, as encouraged by the creator, Mortis Ghost.
- Western Zodiac: The cards required to enter Zones and the stat-boosting Orbs are named after them.
- Wham Episode:
- Entering a purified Zone for the first time and realizing that maybe the Batter's mission isn't so righteous after all.
- Entering the sugar refinery in Zone 3 and finding out how it's made. Everything just gets worse after that.
- Wham Line:
- Enoch, if you haven't visited a Zone after purifying it before defeating him:Enoch: This zone, deprived of a guardian, is now destined to disappear.. and the men who live here, whether they deserve it or not, will fall into nothingness, never to return.
- The Room is one hell of a Mind Screw with many revelations packed inside, but one line when fighting the Queen manages to stick out in particular.The Queen: I will not let you lay a hand on the son that has brought us into the world.
- After defeating the Queen and going to save Hugo..The Batter: ..
The Batter: I'm here.
Hugo: ..
Purification in progress..
- Enoch, if you haven't visited a Zone after purifying it before defeating him:
- What the Hell, Hero?: At the very end of the game the Judge calls out the Batter for 'killing wife and child' and the playerfor helping him do it.
- White Void Room: The purified zones bear a striking resemblance to this. Inverted with sections of the Room, since it's coloured black instead of white.
- The most egregious of these is a white room that leads to the Grand Element of Zone 3. You'll be walking around in completely empty space unless you move in a specific direction for a while.
- Widget Series: The inhabitants of this game breathe smoke, swim in liquid meat/plastic, and are horribly addicted to sugar, among other things. It should be noted that the game credits none other than Suda51 as one of its inspirations.
Index
OFF | |
---|---|
Developer(s) | Unproductive Fun Time |
Designer(s) | Mortis Ghost / Martin Georis |
Composer(s) | Alias Conrad Coldwood |
Engine | RPG Maker 2003 |
Platform(s) | Microsoft Windows Mac OS X |
Release |
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
Off[1] (stylized as OFF) is a French-language role-playing video game released in 2008 by the Belgian team Unproductive Fun Time, consisting of Martin Georis ('Mortis Ghost') and Alias Conrad Coldwood.[2][3] It has garnered a sizable following for its story, characters and atmosphere, particularly after its officially sanctioned fan translation into English. It is about an enigmatic humanoid entity known as the Batter, who is described as being on a 'sacred mission' to 'purify' the world of Off. The Batter travels through four bizarre Zones in the world, revealing more about the world as the game goes on.
Gameplay[edit]
Gameplay screenshot of Off, in which the main character, the Batter, is fighting a boss named Sugar, alongside two of his Add-Ons.
The gameplay of Off is similar to that of classic RPGs. The Batter advances by leveling up, acquiring new party members, and upgrading his statistics, such as attack and defense, as well as gaining special abilities termed 'competences.' The player can allow combat to take place automatically by selecting the 'Auto' option during encounters, which will make the Batter and his Add-Ons act without player input. The battle system also features an unorthodox element system, where rather than 'classic' elements often found in RPGs, such as fire or ice, Off uses bizarre elements more commonly thought of as materials: smoke, metal, plastic, meat, and sugar.
There are four numbered Zones, labeled 0-3, along with a fifth zone, The Room, in which the final act of the game takes place. The Zones are only accessible once the player obtains their associated 'Zodiac-Cards,' which are acquired from the previous Zone's Guardian upon death, and the player traverses between them via a map termed the 'nothingness.'
One notable feature of Off is its unusual number of puzzles. Some of these puzzles are exceptionally difficult to solve, such as finding a multi-digit password and entering it into a giant keypad, locating missing book pages, or 'repeating room' puzzles where players walk through multiple instances of the same room in the right order to escape, while others are more intuitive.
Plot[edit]
Gameplay screenshot of the original French version of Off, in which the Judge is explaining a block puzzle to the Batter.
The player assumes control of the Batter, a man in a baseball uniform on a 'sacred mission' to 'purify the world'. After receiving guidance from a talking cat called the Judge, the Batter begins to make his way through four Zones, killing malevolent ghost-like creatures called 'spectres' and the Guardian of each Zone in order to 'purify' the Zone. As the Batter progresses in his quest, it is ultimately revealed that the Zones are tied to the Guardians' life force and that killing the Guardians will annihilate all life in the Zones; this outcome is the Batter's true objective. The Batter eventually reaches an area called the Room and faces the Queen, ruler of all the Zones. She admonishes him for the destruction he has caused and attacks him, but is defeated.
After killing the Queen, the Batter finds and kills Hugo, the child who brought him and the Queen into existence. The Batter then comes across a switch that will allow him to finish his mission, but is confronted by the Judge. The Judge berates both the Batter and the player for deceiving him and destroying the Zones and asks the player to help him to defeat the Batter.
In the Official Ending, the player must side with the Batter and kill the Judge, allowing the Batter to flip the switch. Doing so displays 'The switch is now OFF,' as the world fades to black. In the Special Ending, the player sides with the Judge and defeats the Batter to stop his crusade. The Judge remarks that 'all that is left are regrets,' but prefers this outcome to the Batter completing his mission. During the Special Ending's credits, the Judge is seen walking through the purified Zones.
A third Secret Ending can be accessed if the player collects the Aries-Card and reaches either of the normal endings. This joke ending revolves around so-called 'Space Apes' in a war against brain-like aliens. The Space Apes describe their plan to construct factories in the now-lifeless world of Off to produce robots capable of killing the aliens.
Development[edit]
Georis lists Killer7, Final Fantasy, and Myst as inspirations for Off.[2]
Reception[edit]
Off has been praised for its story, characters, and atmosphere.[4] Heidi Kemps of PC Gamer described it as 'a memorable and haunting RPG, filled with tricky puzzles, bizarre symbolism, and challenging thematic elements.'[5] Adam Smith of Rock, Paper, Shotgun compared it to Space Funeral.[6]
Off By Mortis Ghost Download
A large fanbase for the game developed on Tumblr; Off became the sixth most reblogged game of 2013,[7] with the first five being AAA games.[2]Off has been compared to the Mother series, though Georis has stated that the resemblance is coincidental.[2]
References[edit]
Off By Mortis Ghost Download
- ^Georis, Martin. 'OFF'. Unproductive Fun Time (in French). Retrieved 28 April 2019.
- ^ abcdNizam, Adam (8 November 2016). 'Exploring The Motherlike: Or, The Genre That Never Was'. Paste.
- ^Iwant (30 November 2013). 'Hardcore Gaming 101: OFF'. Hardcore Gaming 101. Archived from the original on 29 December 2017.
- ^Polson, John (28 May 2012). 'Freeware Game Pick: OFF [English Translation] (Unproductive Fun Time)'. IndieGames.com.
- ^Kemps, Heidi (31 July 2015). 'A beginner's guide to JRPGs on PC'. PC Gamer.
- ^Smith, Adam (28 May 2012). 'A Bat, A Cat, A World Of Weird: OFF'. Rock, Paper, Shotgun.
- ^'Most Reblogged in 2013: Video Games'. Tumblr 2013 Year in Review. 1 December 2014.
Off Game Mortis Ghost
External links[edit]
Off Rpg Maker Game
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